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Are museums nowadays still something people value? A few statistics suggest that the answer is yes. According to the American Alliance of Museums, 97% of Americans see an educational value in museums, and 96% want to maintain or even increase their federal funding. We can all agree that museums (and art galleries) are important institutions that promote learning history, art and culture. However, some people view them as unexciting or even uninteresting. What can we do about this? How about we make the experience more interactive and engaging with modern technology? Let’s find out how we can achieve that with VR & AR in museums. Table of Contents How AR & VR in museums improve the experience Back in time with VR Make exhibits come to life using AR Virtual tours of the museum Make learning fun Virtual windows and AR without smartphones – an interview with Jan Kanty Janiszewski We’re more than a software house How AR & VR in museums improve the experience Virtual and augmented reality can help museums engage visitors and present exhibits in a completely new, interactive way. Moreover, new technology can help museum staff with research, exhibit design, and marketing. VR can transport you to different times and places, while AR can provide interactive and immersive experiences. Before we discuss the opportunities in detail, here is an interesting article about museums using AR. Back in time with VR Virtual reality experiences allow visitors to virtually travel back in time and see historical sights and events with their own eyes. For the first time in history, we can walk through the street of ancient Rome or witness the battle of Gettysburg first-hand. VR can also take you to places that are difficult or impossible to visit in person, such as the inside of a volcano or the bottom of the ocean from millions of years ago. Or you could witness the Warsaw Uprising if you tried out the WWII VR storytelling application 4Experience developed for a Poli